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We talked to Rami Ismail about Australia Did It and the changing dynamics of game publishing

The inside baseball on the corporate side of making games

From Ridiculous Fishing to Nuclear Throne, Rami Ismail has been making indie games since 2010, and he has some thoughts. Ismail gave us 30 minutes of his time to talk about his upcoming game, Australia Did It, and his views on the relationship between indie developers and game publishers.

Check out the full interview here at Guilty Gamer.

When it comes to the tactical and strategic foundation of Australia Did It, Ismail credits classics like Command & Conquer, Starcraft, and Advance Wars, for planting the seed. But he didn’t want to just rehash those old ideas; instead, he wanted to tweak the formula to make a game that would maximize everything he loves about the genre.

As for the ever-present tension between developers and publishers, Ismail laments the profit-driven realities that drive publishers to chase trends and coerce developers into accepting bad deals. According to Ismail, one solution is for everyone to take more risks. Publishers need to take a chance on untested ideas, and developers need to follow their instincts, even if they end up making something different.

Daniel has been writing about games, technology, and nerd culture for over 10 years both on his own and for sites like Grunge, Android Police, and XDA. When he's not writing or editing he enjoys playing with his kid, coding, 3D printing, playing music, and reading. Ask him about e-readers; he has opinions!

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